

Maybe beating the switch version without even trying my first time through was because I had previous experience. They are not all the same.ĮDIT: Looks, I have beaten this game absolutely so many times I cannot count. Obviously why all games didn't get the same update at the same time. There are slight differences and the Switch version is by far easier. Going forward Dodge Roll says updates will be nearly simultaneous across all platforms."įrom personal experience, the updates are not the same. The Switch got some of them early thanks to its release timing. "All of these 'quality of life improvements' as developer Dodge Roll calls them, are going to be part of the Advanced Gungeons & Dragons update planned for early 2018. And Celeste 14 hours without attempting to get strawberries or B-sides.Originally posted by charliechuckleberry:Why should I trust you without a source? This is hilarious, because *the very article you linked to* states that the difficulty is exactly the same across ALL platforms. For comparison I've finished Axiom Verge in 20 hours, 74% Item, and 92% Map. Someone with more skill and more time could play and score this positively.

Maybe Co-Op mode would have made it enjoyable or easier to play. Extra hearts or extra lives and/or quicker reload times would have made this playable for me. In the five attempts I encountered Bullet King twice and Gatling Gull thrice. Sometimes as you enter the next room the enemies are right there ready to greet you with a bullet to the face, other times nobody is home. This game is very challenging, paired with the random level designs, random enemies, and random boss encounters, makes using trial and error not an option. The controls need to be reassigned and after several changes they still don't feel right (part of the blame belongs to the comfort of the Switch). The controls need to be reassigned and after several The game is fun at first, but doesn't last long. The game is fun at first, but doesn't last long.
